WEBGL METAVERSE PROTOTYPE
case study
Problem
Everyone is talking about metaverse, and wanted to have a prototype that can be used to show something promising. A client wanted a prototype school environment that can also be used to sell items, be it NFT, or physical products that will be linked to e-commerce websites. And need everything to be done in 2 weeks!
Solution & Impact
- WebGL
- Mixamo
This project was done on Playcanvas. It was actually done as a backup solution to the one actually developed by my team using Unity game engine. I wanted to see how far I can go with the browser based WebGL game engine, and I was kind of impressed with what we can do with it. The client wanted to have some characters to be included in the prototype – so we got some from Mixamo along with the pre-built animations.
My Role
- Concept Artist
- Project Manager
- User Experience
I prepared some images based on metaverse idea and discussed them with my client. Many good looking images came out of Facebook Horizon, so I drafted the interior of the classroom based on that, and collected images of “wooden cabins” for the exterior. I worked closely with the 3D artist in creating the environment, and coded the navigation and interaction logic, as well as the animation.